![]() I have released multiple games on Steam, including releasing Windows, Mac, and Linux builds. The issue is the extra time needed for every build. The issue is not about affording a device. But it is not the brightest _business_ decision. If you find people who are coders and have OSX proficiency, then you will have people whose velocity severely crippled because they part-time try to kick the OSX to work so they don't do their base-assignment full time. Then what happens if (s)he leaves or involved in an accident and can't work? So you need at least two people if you want to do anything serious. If you can't find it in one person, you're there to hire a dedicated OSX-guy. ![]() (Mostly because gaming is not present on it much) ![]() It is rare to have both adequate game developer (code) and adequate proficiency in OSX (not just user level). It is hiring people, who knows how OSX works. End of story.Īnd do not forget, it's not just provide some hardware on the table. ![]() It doesn't worth it to hire people with mac skills and convert a project because of the lack of gamers in that space. Click to expand.Because you don't think about this with your (should have) business hat on. ![]()
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